Here’s a summary of some of the major projects that I’ve worked on or am still working on. If you’d like to get into more detail and maybe view a little code, check out my github.
I’ve also done a lot of interesting work at my day job with CleverOgre on PHP/WordPress websites. At the moment, I’m not providing examples of that here, but I can tell you more about it upon request.
LMNC MegaMachine Tetris
Simple Tetris game written for the GameBoy MegaMachine by Look Mum No Computer. Displays game rendered on a black and white window while concurrently sending out Midi messages for a 6×8 Midi Matrix. Written in Java for the Processing IDE. Buggy, but it’s a proof of concept. You can find more information about the MegaMachine here.
Ogre Cave Climb [NES]
This is my first attempt at writing a game for the Nintendo Entertainment System using a combination of Assembly and C code.
PI Field Recorder [Raspberry Pi]
Working on Hardware Implementation
Battery-operated field recorder designed for use with the Audio Injector Octo and piTFT touch screen. The majority of the audio and GUI code developed in Python has been written already. I’ve been working on putting a final working prototype together and putting it to some good use.
8 Legs of Love [VCS]
This is a game I’ve been working on for the Atari Video Computer System (aka Atari 2600) written entirely in Assembly. I still haven’t gotten very far in this, but it’s been very interesting to learn how to work with NTSC scanlines and the TIA video chip. Anywho, don’t expect much gameplay here.
Pulsar Watchface [Pebble]
A watchface for the Pebble Time Round which imitates a Pulsar LED watch. I thought it’d be cool to callback one of the first ever digital watches to hit the market, the Seiko Pulsar P2, on my favorite smartwatch, the Pebble Time Round. The Pebble/Rebble developer community has been really cool, and writing apps for these watches in C is definitely an enjoyable experience.
Willow’s Dream [Mega Drive]
Willow’s Dream is a concept I’ve been working on for a year or two now. The Sega Genesis/Mega Drive is my favorite 16-bit console and developing a full-fledged game for it is a bucket list item for me.
I’ve got some of the basic structure set up, but I’m far from a working prototype much less a full story. I’ve had to halt any work on it due to other aspects of my life pulling on me in recent months. This is definitely something I will pick back up once I get the chance.
The original Atari Warlords arcade game was one of my favorites growing up. I was looking to add a little fun to my Pebble smartwatch library, and this was the first idea that hit my mind.
The gameplay is far from perfect, and there’s no enemy AI yet, but it’s a working prototype and fun to show off at parties!
Octopy [Raspberry Pi]
8 channel midi-capable audio player on the Raspberry Pi platform using Python. This is a pretty simple project that I put together in order to run backing tracks for my band, Crystal Coast.
The goal was to trigger each song using a midi drum pad and play each track through separate channels to clean up the mix depending on the venue. Sadly, there’s no GUI to show off since this runs via the command line in a headless Raspbian install.